Vultur ex Inferno

Our ship!

Description:

Combat

  • +5 Ballistic Tests (when Command Bridge has power)
  • +5 Command (when Command Bridge has power)
  • +20 Hit & Run action; When determining Critical Hit inflicted by H&R can choose any result between 1 & 6 on Table 8-12, RT222
    Navigation and Warp
  • +10% Navigation (Warp); Roll twice on Warp Travel Encounters, pick one
  • If unexpectedly enter Warp: 1d10, 3+ Gellar Field activates
  • Reduce Warp Travel time by 1d5 weeks, minimum 1
    Augury and Detection
  • When Silent Running, -20 to enemy Augers
  • When Silent Running, may perform any Detection actions without penalty
  • -40 to detect existence of Shadowblind Bays
    Investigation
  • +10% Investigation on Ship
    Endeavours
  • +50 Trade Endeavours
  • +125 Criminal Endeavours
Bio:

Vultur ex Inferno

How I inherited a warrant ... mandrewfpnr josephwilliams